Simulation of Water flowing and interaction

  • Paper Link
        Google Drive link
  • Abstract

        SPH scheme and GPU-accelerated method are combined to construct
particle model of fluid for gaining realistic model of flowing water interacting to
complex terrain in virtual environment. Furthermore, coordinate information of
particles are accessed and isosurface model of fluid is constructed by combining
metaballs model and marching cubes method for rendering of flowing water.
Terrain model is constructed based on DEM data. Terrain data are extracted and
displayed by boundary particles. Real-time rendering of flowing water interacting
to complex terrain in virtual environment is implemented.

  • Works
    • SPH method to build the physics model
    • Accelerating rendering by GPU parallel computing
    • Metaball to get the formulate of the water surface
    • Marching cube to build the surface of water
    • Contructi terrain model based on DEM data
  • Results
                                            water flowing to terrain

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